Vending Items Of [TI TEG IN]
+12 DRAGON weapons
fortessa, 238, 142
ID | Name | Refine | Slot | Card0 | Card1 | Card2 | Card3 | Price | Amount |
---|---|---|---|---|---|---|---|---|---|
1925
An instrument with a low tone. Its 4 strings play nice calm sounds so this instrument is good for both solo and concert play.
-------------------- AGI +2, DEX +3 -------------------- Add 2 cells knock back effect when using Musical Strike. -------------------- Add 3 cells knock back effect when using Arrow Vulcan. -------------------- Class: Musical Instrument Attack: 110 Weight: 70 Weapon Level: 3 Level Requirement: 70 Jobs: Clown |
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[3] | None | None | None | None | 60 000 000 z | 1 |
1980
A balance is attached at the tip of the whip. Anyone who gets a hit by this whip is knocked back.
-------------------- AGI +2, DEX +3 -------------------- Add 2 cells knock back effect when using Throw Arrow. -------------------- Add 3 cells knock back effect when using Arrow Vulcan. -------------------- Class: Whip Attack: 110 Weight: 70 Weapon Level: 3 Level Requirement: 70 Jobs: Gypsy |
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[3] | None | None | None | None | 60 000 000 z | 1 |
1309
An axe crafted by Orcish smiths for Orcish warriors.
Class: One-Handed Axe Attack: 75 Weight: 150 Weapon Level: 3 Level Requirement: 3 Jobs: Novice, Swordman, Merchant and Assassin |
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[4] | None | None | None | None | 60 000 000 z | 1 |
1377
A massive Two-Handed Axe that is embedded with an orb imbued with the power of a hurricane.
-------------------- Reduces damage taken from Medium size monsters by 10%; raising this weapon's Upgrade Level will increase the amount by which this damage is reduced and add an ASPD bonus. -------------------- Each attack has a chance of inflicting a fixed amount of damage to all enemies within a 15*15 cell area, and knock them 7 cells backward. -------------------- Class: Two-Handed Axe Attack: 332 Weight: 350 Weapon Level: 4 Level Requirement: 80 Jobs: Transcendent Swordman and Merchant |
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[1] | None | None | None | None | 70 000 000 z | 1 |
1418
A legendary spear that is known for its ability to never miss its target.
-------------------- HIT +30 -------------------- Has a 25% chance of performing a guided attack that a target can't evade. -------------------- Class: One-Handed Spear Attack: 120 Weight: 50 Element: Wind Weapon Level: 4 Level Requirement: 4 Jobs: Swordman |
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[2] | None | None | None | None | 60 000 000 z | 1 |
630007
Atk + 4 per refine.
-------------------- Increases long ranged physical damage by 3% per 2 refine. -------------------- Refine is +7 or higher increases Clashing Spiral damage by 20%. -------------------- Refine is +9 or higher increases long ranged physical damage by additional 5%. -------------------- If refine is 11 or higher, Hit + 10, increases physical damage against medium and large size monsters by 10%. -------------------- When equipped with Illusion Chain Mail, Atk + 30. -------------------- If refine of each is 7 or higher, increases long ranged physical damage by 5%. -------------------- If the sum of refine is 18 or higher, increases Clashing Spiral damage by 20%. -------------------- If the sum of refine is 22 or higher, increases physical damage against water property enemies and fish race monsters by 15%. -------------------- Class: Two-handed Spear Attack: 250 Weight: 330 Weapon Level: 4 Required Level: 120 Usable Jobs: Swordsman Classes |
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[2] | None | None | None | None | 90 000 000 z | 1 |
630003
Increases Hundred Spear damage by 10%.
Atk + 12 per 3 refine. -------------------- Refine is +7 or higher Increases Hundred Spear damage by additional 15%. -------------------- Refine is +9 or higher Reduces cooldown of Hundred Spear by 1.5 seconds. -------------------- Refine is +11 or higher Increases Hundred Spear damage by additional 20%. -------------------- Class: Two-handed Spear Attack: 250 Weight: 330 Weapon Level: 4 Required Level: 150 Usable Jobs: Rune Knight |
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[2] | None | None | None | None | 110 000 000 z | 1 |
640005
Can't be destroyed.
Matk + 320. Increases neutral and water property magical damage by 15%. Matk + 6 and reduces variable casting time by 3% per 3 refine. -------------------- Refine is +7 or higher Increases Comet and Jack Frost damage by 10%. -------------------- Refine is +9 or higher Reduces cooldown of Comet by 10 seconds and reduces cooldown of Jack Frost by 1.5 seconds. -------------------- Refine is +11 or higher Increases Comet and Jack Frost damage by additional 20%. -------------------- Class: Two-handed Staff Attack: 180 Weight: 150 Weapon Level: 4 Required Level: 150 Usable Jobs: Warlock |
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[2] | None | None | None | None | 110 000 000 z | 1 |
540011
Matk + 190
Matk + 15 per 2 refine. Increases Duple Light and Judex damage by 25% per 3 refine. -------------------- Refine is +7 or higher increases attack speed (reduces delay after attack by 10%), increases holy property magical damage by 15%. -------------------- Refine is +9 or higher increases Duple Light and Judex damage by additional 30%. -------------------- Refine is +11 or higher has a chance to auto-cast Judex level 5 when dealing normal damage (If user has higher level, that level will be cast instead). -------------------- When equipped with Great Hero Boots Int + 10, Matk + 7%. -------------------- Class : Book Attack : 205 Weight : 70 Weapon Level : 4 Required Level : 150 Usable Jobs : Archbishop |
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[2] | None | None | None | None | 150 000 000 z | 1 |
21058
Max HP/Max SP + 5% per 2 refine.
Increases Dragon Breath and Dragon Breath - Water damage by 5% per 3 refine. -------------------- Refine is +7 or higher reduces delay after skill by 10%, reduces variable casting time by 10%. -------------------- Refine is +9 or higher increases long ranged physical damage by 10%. -------------------- If refine is 11 or higher, reduces delay after skill by 7%, Max SP + 5%. -------------------- When equipped with Great Hero Boots, Vit + 10, increases long ranged physical damage by 5%. -------------------- Class : Two-handed Sword Attack : 200 Weight : 200 Weapon Level : 4 Required Level : 150 Usable Jobs : Rune Knight |
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[2] | None | None | None | None | 150 000 000 z | 1 |
21058
Max HP/Max SP + 5% per 2 refine.
Increases Dragon Breath and Dragon Breath - Water damage by 5% per 3 refine. -------------------- Refine is +7 or higher reduces delay after skill by 10%, reduces variable casting time by 10%. -------------------- Refine is +9 or higher increases long ranged physical damage by 10%. -------------------- If refine is 11 or higher, reduces delay after skill by 7%, Max SP + 5%. -------------------- When equipped with Great Hero Boots, Vit + 10, increases long ranged physical damage by 5%. -------------------- Class : Two-handed Sword Attack : 200 Weight : 200 Weapon Level : 4 Required Level : 150 Usable Jobs : Rune Knight |
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[2] | None | None | None | None | 170 000 000 z | 1 |
21058
Max HP/Max SP + 5% per 2 refine.
Increases Dragon Breath and Dragon Breath - Water damage by 5% per 3 refine. -------------------- Refine is +7 or higher reduces delay after skill by 10%, reduces variable casting time by 10%. -------------------- Refine is +9 or higher increases long ranged physical damage by 10%. -------------------- If refine is 11 or higher, reduces delay after skill by 7%, Max SP + 5%. -------------------- When equipped with Great Hero Boots, Vit + 10, increases long ranged physical damage by 5%. -------------------- Class : Two-handed Sword Attack : 200 Weight : 200 Weapon Level : 4 Required Level : 150 Usable Jobs : Rune Knight |
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[2] | None | None | None | None | 180 000 000 z | 1 |