Kill Count: 188286
Kill Count: 59259

Vending Items Of [TI TEG IN]

+12 DRAGON weapons

fortessa, 238, 142

ID Name Refine Slot Card0 Card1 Card2 Card3 Price Amount
1925 An instrument with a low tone. Its 4 strings play nice calm sounds so this instrument is good for both solo and concert play.
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AGI +2, DEX +3
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Add 2 cells knock back effect when using Musical Strike.
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Add 3 cells knock back effect when using Arrow Vulcan.
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Class: Musical Instrument
Attack: 110
Weight: 70
Weapon Level: 3
Level Requirement: 70
Jobs: Clown
Cello 12 [3] None None None None 60 000 000 z 1
1980 A balance is attached at the tip of the whip. Anyone who gets a hit by this whip is knocked back.
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AGI +2, DEX +3
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Add 2 cells knock back effect when using Throw Arrow.
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Add 3 cells knock back effect when using Arrow Vulcan.
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Class: Whip
Attack: 110
Weight: 70
Weapon Level: 3
Level Requirement: 70
Jobs: Gypsy
Whip of Balance 12 [3] None None None None 60 000 000 z 1
1309 An axe crafted by Orcish smiths for Orcish warriors.
Class: One-Handed Axe
Attack: 75
Weight: 150
Weapon Level: 3
Level Requirement: 3
Jobs: Novice, Swordman, Merchant and Assassin
Orcish Axe 12 [4] None None None None 60 000 000 z 1
1377 A massive Two-Handed Axe that is embedded with an orb imbued with the power of a hurricane.
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Reduces damage taken from Medium size monsters by 10%;
raising this weapon's Upgrade Level will increase the amount by which this damage is reduced and add an ASPD bonus.
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Each attack has a chance of inflicting a fixed amount of damage to all enemies within a 15*15 cell area, and knock them 7 cells backward.
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Class: Two-Handed Axe
Attack: 332
Weight: 350
Weapon Level: 4
Level Requirement: 80
Jobs: Transcendent Swordman and Merchant
Hurricane Fury 12 [1] None None None None 70 000 000 z 1
1418 A legendary spear that is known for its ability to never miss its target.
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HIT +30
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Has a 25% chance of performing a guided attack that a target can't evade.
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Class: One-Handed Spear
Attack: 120
Weight: 50
Element: Wind
Weapon Level: 4
Level Requirement: 4
Jobs: Swordman
Gungnir 12 [2] None None None None 60 000 000 z 1
630007 Atk + 4 per refine.
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Increases long ranged physical damage by 3% per 2 refine.
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Refine is +7 or higher
increases Clashing Spiral damage by 20%.
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Refine is +9 or higher
increases long ranged physical damage by additional 5%.
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If refine is 11 or higher, Hit + 10,
increases physical damage against medium and large size monsters by 10%.
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When equipped with Illusion Chain Mail,
Atk + 30.
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If refine of each is 7 or higher,
increases long ranged physical damage by 5%.
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If the sum of refine is 18 or higher,
increases Clashing Spiral damage by 20%.
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If the sum of refine is 22 or higher,
increases physical damage against water property enemies and fish race monsters by 15%.
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Class: Two-handed Spear Attack: 250
Weight: 330
Weapon Level: 4
Required Level: 120
Usable Jobs: Swordsman Classes
Illusion Zephyrus 12 [2] None None None None 90 000 000 z 1
630003 Increases Hundred Spear damage by 10%.
Atk + 12 per 3 refine.
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Refine is +7 or higher
Increases Hundred Spear damage by additional 15%.
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Refine is +9 or higher
Reduces cooldown of Hundred Spear by 1.5 seconds.
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Refine is +11 or higher
Increases Hundred Spear damage by additional 20%.
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Class: Two-handed Spear
Attack: 250
Weight: 330
Weapon Level: 4
Required Level: 150
Usable Jobs: Rune Knight
Luxuria Pierce 12 [2] None None None None 110 000 000 z 1
640005 Can't be destroyed.
Matk + 320.
Increases neutral and water property magical damage by 15%.
Matk + 6 and reduces variable casting time by 3% per 3 refine.
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Refine is +7 or higher
Increases Comet and Jack Frost damage by 10%.
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Refine is +9 or higher
Reduces cooldown of Comet by 10 seconds and reduces cooldown of Jack Frost by 1.5 seconds.
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Refine is +11 or higher
Increases Comet and Jack Frost damage by additional 20%.
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Class: Two-handed Staff
Attack: 180
Weight: 150
Weapon Level: 4
Required Level: 150
Usable Jobs: Warlock
Pride Stone 12 [2] None None None None 110 000 000 z 1
540011 Matk + 190
Matk + 15 per 2 refine.
Increases Duple Light and Judex damage by 25% per 3 refine.
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Refine is +7 or higher
increases attack speed (reduces delay after attack by 10%), increases holy property magical damage by 15%.
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Refine is +9 or higher
increases Duple Light and Judex damage by additional 30%.
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Refine is +11 or higher
has a chance to auto-cast Judex level 5 when dealing normal damage (If user has higher level, that level will be cast instead).
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When equipped with Great Hero Boots
Int + 10, Matk + 7%.
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Class : Book
Attack : 205
Weight : 70
Weapon Level : 4
Required Level : 150
Usable Jobs : Archbishop
Patent Exorcist's Bible 12 [2] None None None None 150 000 000 z 1
21058 Max HP/Max SP + 5% per 2 refine.
Increases Dragon Breath and Dragon Breath - Water damage by 5% per 3 refine.
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Refine is +7 or higher
reduces delay after skill by 10%, reduces variable casting time by 10%.
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Refine is +9 or higher
increases long ranged physical damage by 10%.
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If refine is 11 or higher, reduces delay after skill by 7%, Max SP + 5%.
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When equipped with Great Hero Boots, Vit + 10, increases long ranged physical damage by 5%.
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Class : Two-handed Sword
Attack : 200
Weight : 200
Weapon Level : 4
Required Level : 150
Usable Jobs : Rune Knight
Patent Dragonic Slayer 12 [2] None None None None 150 000 000 z 1
21058 Max HP/Max SP + 5% per 2 refine.
Increases Dragon Breath and Dragon Breath - Water damage by 5% per 3 refine.
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Refine is +7 or higher
reduces delay after skill by 10%, reduces variable casting time by 10%.
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Refine is +9 or higher
increases long ranged physical damage by 10%.
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If refine is 11 or higher, reduces delay after skill by 7%, Max SP + 5%.
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When equipped with Great Hero Boots, Vit + 10, increases long ranged physical damage by 5%.
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Class : Two-handed Sword
Attack : 200
Weight : 200
Weapon Level : 4
Required Level : 150
Usable Jobs : Rune Knight
Patent Dragonic Slayer 12 [2] None None None None 170 000 000 z 1
21058 Max HP/Max SP + 5% per 2 refine.
Increases Dragon Breath and Dragon Breath - Water damage by 5% per 3 refine.
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Refine is +7 or higher
reduces delay after skill by 10%, reduces variable casting time by 10%.
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Refine is +9 or higher
increases long ranged physical damage by 10%.
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If refine is 11 or higher, reduces delay after skill by 7%, Max SP + 5%.
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When equipped with Great Hero Boots, Vit + 10, increases long ranged physical damage by 5%.
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Class : Two-handed Sword
Attack : 200
Weight : 200
Weapon Level : 4
Required Level : 150
Usable Jobs : Rune Knight
Patent Dragonic Slayer 12 [2] None None None None 180 000 000 z 1
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