Kill Count: 106143
Kill Count: 45156

Vending Items Of [Te4ForYou]

+12+12+12

fortessa, 241, 127

ID Name Refine Slot Card0 Card1 Card2 Card3 Price Amount
18188 Increases long ranged physical damage by 10%.
Increases long ranged physical damage by 1% per refine.
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Refine is +9 or higher

increases Severe Rainstorm damage by 30%.
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If refine is 11 or higher,
reduces cooldown of Severe Rainstorm by 2 seconds.
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Class: Bow Attack: 200
Weight: 100
Weapon Level: 4
Required Level: 170
Jobs: Minstrel, Wanderer
Wind Gale 12 [2] None None None None 80 000 000 z 1
18145 A bow used by members of a vigilante group that once existed to stop criminals.
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Increases long-ranged damage on targets by 5% for every 20 base Dex.
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Refine is +7 or higher
Increases long-ranged damage on targets by an additional 10%.
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Refine is +9 or higher
Increases the damage of Double Strafe by 50%.
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Class : Bow
Attack : 140
Weight : 100
Property : Neutral
Weapon Level : 3
Required Level : 100
Applicable Job : Shadow Chaser
Vigilante Bow 12 [2] None None None None 70 000 000 z 1
13332 A huuma shuriken used by the ninjas who were hired to secure ownership of some gold mine.
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Increases the damage of Swirling Petal by 20%.
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Refine is +7 or higher
Increases long-ranged damage on targets by 10%.
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Refine is +9 or higher
Increases the damage of Swirling Petal by an additional 20%.
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Class : Huuma
Attack : 250
Weight : 200
Property : Neutral
Weapon Level : 4
Required Level : 100
Applicable Job : Kagerou/Oboro
Huuma Shuriken of Dancing Petals 12 [2] None None None None 70 000 000 z 1
28626 Increases physical damage against Shadow, Undead, Poison and Ghost property monsters by 10%.
Increases physical damage against Shadow, Undead, Poison and Ghost property monsters by additional 10% per 3 refine (up to refine level 10).
Increases physical damage taken from Shadow property monsters by 30%.
When equipped with Illusion Ring, increases attack speed (reduces delay after attack by 8%).
Increases critical damage by 5% per 2 refine of Illusion Tablet.
Refine is +9 or higher
Crit + 15.
If refine is 11 or higher, Atk + 100.
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Class: Book Attack: 170
Weight: 80
Weapon Level: 4
Required Level: 100
Jobs: Sage classes, Priest classes, Star Gladiator classes
Illusion Tablet 12 [2] None None None None 70 000 000 z 1
600011 Atk + 4 per refine.
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Refine is +7 or higher
increases Storm Blast damage by 20%.
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Refine is +9 or higher
when dealing physical damage,
has a 3% chance to recover HP as 50 times of refine per second for 4 seconds.
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Refine is +11 or higher
Crit + 15,
increases critical damage by 15%.
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When equipped with Illusion Chain Mail,
Atk + 30.
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If refine of each is 7 or higher,
Crit + 5.
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If the sum of refine is 18 or higher,
increases Storm Blast damage by 20%.
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If the sum of refine is 22 or higher,
increases physical damage against water property enemies and fish race monsters by 15%.
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Class: Two-handed Sword Attack: 240
Weight: 200
Weapon Level: 4
Required Level: 120
Usable Jobs: Swordsman Classes
Illusion Death Guidance 12 [2] None None None None 80 000 000 z 1
630003 Increases Hundred Spear damage by 10%.
Atk + 12 per 3 refine.
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Refine is +7 or higher
Increases Hundred Spear damage by additional 15%.
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Refine is +9 or higher
Reduces cooldown of Hundred Spear by 1.5 seconds.
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Refine is +11 or higher
Increases Hundred Spear damage by additional 20%.
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Class: Two-handed Spear
Attack: 250
Weight: 330
Weapon Level: 4
Required Level: 150
Usable Jobs: Rune Knight
Luxuria Pierce 12 [2] None None None None 80 000 000 z 1
28254 Increases long ranged physical damage by 2% per 15 base Str.
Atk + 10 per refines.
Refine is +7 or higher
increases Fire Rain damage by 20%.
Refine is +9 or higher
increases Round Trip damage by 15%.
If refine is 11 or higher, increases physical damage against brute and demon race monsters by 30%.
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When equipped with Illusion Boots, Atk + 10%.
If refine of each is 7 or higher, increases long ranged physical damage by 5%.
If the sum of refine is 18 or higher, increases Fire Rain damage by 20%, reduces cooldown of Fire Rain by 2 seconds.
If the sum of refine is 22 or higher, when using Round Trip, has a chance to gain Atk + 50 and increases physical damage against brute and demon race monsters by 50% for 10 seconds.
Class : Gattling Gun
Attack : 210
Weight : 250
Weapon Level : 4
Required Level : 120
Usable Jobs : Gunslinger classes
Illusion Butcher 12 [2] None None None None 85 000 000 z 1
28254 Increases long ranged physical damage by 2% per 15 base Str.
Atk + 10 per refines.
Refine is +7 or higher
increases Fire Rain damage by 20%.
Refine is +9 or higher
increases Round Trip damage by 15%.
If refine is 11 or higher, increases physical damage against brute and demon race monsters by 30%.
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When equipped with Illusion Boots, Atk + 10%.
If refine of each is 7 or higher, increases long ranged physical damage by 5%.
If the sum of refine is 18 or higher, increases Fire Rain damage by 20%, reduces cooldown of Fire Rain by 2 seconds.
If the sum of refine is 22 or higher, when using Round Trip, has a chance to gain Atk + 50 and increases physical damage against brute and demon race monsters by 50% for 10 seconds.
Class : Gattling Gun
Attack : 210
Weight : 250
Weapon Level : 4
Required Level : 120
Usable Jobs : Gunslinger classes
Illusion Butcher 12 [2] None None None None 70 000 000 z 1
820000 Increases Slug Shot damage by 10%.
Atk + 6 and increases attack speed (reduces delay after attack by 10%) per 3 refine.
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Refine is +7 or higher
increases Slug Shot damage by additional 15%, increases Shattering Storm damage by 10%.
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Refine is +9 or higher
reduces cooldown of Slug Shot by 2 seconds, reduces cooldown of Shattering Storm by 1 second.
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Refine is +11 or higher
increases Slug Shot damage by additional 25%, increases Shattering Storm damage by additional 25% for 10 seconds when using Slug Shot.
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Class: Shotgun
Attack: 310
Weight: 160
Weapon Level: 4
Required Level: 150
Usable Jobs: Gunslinger classes
Lust Shatter 12 [2] None None None None 80 000 000 z 1
810000 Increases Hammer of God damage by 10%.
Atk + 6 and increases attack speed (reduces delay after attack by 10%) per 3 refine.
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Refine is +7 or higher
increases Hammer of God damage by additional 15%.
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Refine is +9 or higher
reduces cooldown of Hammer of God by 3 seconds.
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Refine is +11 or higher
reduces cooldown of Hammer of God by additional 4 seconds, increases Hammer of God damage by additional 25% for 10 seconds when using Crimson Marker.
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Class: Rifle
Attack: 260
Weight: 130
Weapon Level: 4
Required Level: 150
Usable Jobs: Gunslinger classes
Lust Pointer 12 [2] None None None None 80 000 000 z 1
520002 Can't be destroyed.
Increases Power Swing damage by 10%.
Atk + 12 per 3 refine.
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Refine is +7 or higher
increases Power Swing damage by additional 15%.
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Refine is +9 or higher
reduces cooldown of Axe Tornado by 1 second.
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Refine is +11 or higher
increases Axe Boomerang damage by 25%.
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Class: Axe
Attack: 250
Weight: 300
Weapon Level: 4
Required Level: 150
Usable Jobs: Mechanic
Pride Steel 12 [2] None None None None 70 000 000 z 1
21050 Perfect Dodge + 10.
Increases long ranged physical damage by 2% per refines.
Refine is +7 or higher
reduces SP consumption of skills by 20%.
Refine is +9 or higher
reduces delay after skill by 20%.
If refine is 11 or higher, Max HP + 10%, Max SP + 10%.
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When equipped with Illusion Boots, increases long ranged physical damage by 3%.
If refine of each is 7 or higher, reduces variable casting time by 10%.
If the sum of refine is 18 or higher, reduces fixed casting time by 0.5 second.
If the sum of refine is 22 or higher, increases Dragon Breath and Dragon Breath - Water damage by 20%.
Class : Two-handed Sword
Attack : 250
Weight : 200
Weapon Level : 4
Required Level : 120
Usable Jobs : Swordsman third classes
Illusion Tae Goo Lyeon 12 [2] None None None None 115 000 000 z 1
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